Set Up and Kick-Off 5. Scoring 9. Fouls 2. How the Pawns Move 6. The Goal Keeper 10. Free Kick 3. How the Ball Moves 7. Off Side 11. Time Limits 4. The Normal Play 8. Corner Kick 12. Variation Description: Soccer Tactics WORLD combines the strategy of soccer with the heart of the game. Eleven players per team on a traditional full-length field. This game includes dribbling, passing and capturing the ball; and intense battles for ball control. But watch out - yellow and red cards can be handed ou
It can also happen that no more moves are possible before the 12th village is founded. In this case, the game ends immediately without scoring more villages. Tactical hints • Try to disguise your color as much as possible, at least at the beginning of the game. Avoid moves that favor it too much. Try to discover your opponents’ colors, paying attention to their moves. You may also want to create situations which force them to reveal themselves (for example, force the next player to choose whethe
There are twelve kingdoms, one county, one principality, and the Basque provinces. The country is made up of five ethnic groups: Spaniards, Basques, Galiciens, Catalans, and Mauren. The aristocracy, especially the Grandes, the high aristocracy, controlled events in Spain. However, the average aristocracy, the Caballeros, also enjoyed extensive powers. All regions wanted to develop their own power and influence. To this end, the Castles (Castillos) played an important role. Pronunciation Note: In
In the shadow of the Notre Dame cathedral, the players compete for prosperity and reputation. Each family controls one of the 3 -5 boroughs chat surround the site of Notre Dame. As head of his family, each player tries, through clever use of his action cards, to advance the power and prestige of his family. When he plays an action card, he can add influence in specific sectors of his borough. When he chooses to add to his influence with the bank, he increases his access to money or when he turns
With more productive lands, the general can levy higher newly conquered lands and to reward his generals, he gives them taxes, show his worth to Alexander, and win the game! control of the new lands. The generals establish administration over the lands and levy taxes on the people living there. Contents 1 Alexander figure 55 cards, 11 each with the 5 symbols and colors used on the board: 16 guard figures, the temple - administration, amphora troops of Alexander’s army, nourishment, horse - trans
2-5 “ My Faithful Companion, The Master Clocksmith came to speak to me this morning revealing a fabulous secret... We can travel in time, my friend! Not just dreaming about it like my astrologist does, but actually going there. I can hardly believe it! There seem to be periods in our future where the strength of our walls will be nothing compared to the strength of our collective faith. Or an even stranger future epoch where the people will rule themselves. The Master Clocksmith has convinced me
26358-5 Contents 1 game board 75 rangers 20x 20x 14x 5 aeroplanes 5 players from age 10 11 GB 5 scoring markers 24 industrialization tiles 5 player’s boards in the five player colors 24 conservation tiles 3x 4x 5x 3x 5x 4x 44 Australian dollars 1 windmill (for use in full game only) 1 arrow, 1 ring and 1 base for the wind wheel The story The story and are initiating numerous projects to support the natural environment. The aim of the game Every player leads a troop of rangers who have been assig
the back side of the game board is especially designed for use with 4 players All rules are the same, with one exception: during preparation, the 7 business tiles are placed on the sixth building plot (with broken border) in each district. Of course, players may later place a second business on this building plot. The author and publisher thank the many test players for their committed involvement in testing the game and making rules suggestions, especially: Christine & Peter Durdoth,Ilka Durkop
II Game Set-Up.........................................................III Object of Game....................................................... IV Game Flow............................................................. V Production Actions ................................................. VI Marble Iron Gold Utilization Actions................................................. VI TempleArmingKnow-How Military Action ................................................... VIIIPhase 1: Movement Phase 2
This should be done by an adult. Gold coins with the values 1, 5 and 10 AIM OF THE GAME —-—-—-—-=-—-—-—-— Players build houses and the central castle in the town of Arkadia. For constructing houses, they get seals of the four families. Whenever a house is completed, castle construction is continued. Subject to the family’s contribution to the castle construction, the value of the family’s seal changes. In the course of the game, each player can convert his seals into gold – he may decide when to