Войти:
Оценок - 0, средний балл: 0 ( )

Инструкция по эксплуатации Gigabyte, модель GV-RX80L256V

Производитель: Gigabyte
Размер: 11.66 mb
Название файла:
Язык инструкции:en
Перейти к скачиванию



К этому устройству также есть другие инструкции:

Фрагмент инструкции


This page is useful when you are not aware of which type of 3D settings your application uses, or when you want to use an overall adjustment control that rapidly configures your application. • Standard Settings The Standard settings page provides access to a universal slider control where you can simultaneously adjust all of the standard 3D settings for any type of 3D application. The slider enables you to adjust for overall system performance, overall 3D image quality, or a balance between the two. GV-RX80L256V Graphics Accelerator - 24 • Anti-aliasing Anti-aliasing is a technique used to smooth out the jagged edges of three-dimensional curved objects or objects with diagonal edges. Anti-aliasing can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration. Setting for quality is best used when having highly detailed and realistic 3D objects is the primary concern. If you are unsure of how to configure anti-aliasing, use the Let the Application Decide option. Your display will automatically adjust to the application's requirements. • Anisotropic Filtering Anisotropic filtering is a technique that preserves detail on surfaces that have three-dimensional perspective and fade away into the background. It works best when used in conjunction with Mipmapping. Anisotropic filtering can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used with applications that display objects with smooth, simple surfaces, like those seen in CAD applications. Setting for quality is best used with applications that display highly detailed scenes, backgrounds, and textured objects, like those seen in 3D games. If you are unsure how to configure anisotropic filtering, use the Let the Application Decide option. Your display will automatically adjust to the application's requirements. English -25 -Software Installation English • CATALYSTTMA.I. Use this feature to enable or disable application specific optimization of the video driver. You can set the level of optimization by moving the slider from low to high. • Mipmap Detail Level Mipmapping is a texturing technique that preserves the detail on a 3D object’s surface as it moves into the background. A series of low- and high-resolution texture maps are stored in memory and selectively used to create the object’s surface, depending on what level of detail is needed. Mipmap detail level can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration. Setting for quality is best used when high surface detail is required, especially if the animated object rotates or moves into the background. GV-RX80L256V Graphics Accelerator - 26 • TRUFORMTM TRUFORM is a technology developed by ATI that overcomes the bandwidth and memory constraints of traditional 3D rendering software to produce the smoothest and most natural 3D images. TRUFORM not only enhances the smoothness, but also provides highly detailed lighting effects. This greatly enhances the realistic quality of 3D scenes by providing highlights on the surface of curved objects. TRUFORM can be set to favor either an increase in system processing performance or improved image quality. Setting for performance is best used for 3D images that do not require a high level of smoothness and lighting detail. Setting for performance is best used for situations where a high level of realism is required for the object's shape and reflective properties. • SMARTSHADERTM SMARTSHADER technology incorporates major advances in the area of Pixel Shaders, which are small programs that execute on every pixel rendered to the display device. With support for up to six textures in a single rendering pass, the memory bandwidth constraints associated with multi-pass rendering can be greatly reduced, which translates into better rendering performance. By doubling the maximum allowable length of the shader programs, more complex effects can be created to accurately model the visual properties of materials and surfaces, including hair, skin, wood, and water. English -27 -Software Installation • No Preview English The No Preview page combines all of the principal 3D features onto a single page, without any preview window, allowing for quick access and adjustement. You can change the settings for the following 3D features as you normally would on each feature own page: • Anti-aliasing • Anisotropic filtering • CATALYST A.I. • Mipmap detail level • TRUFORMTM • Wait for display refresh • SMARTSHADERTM effects This page is useful when it is not necessary to preview the adjusted settings because the effect is already known or understood. • API-Specific Use the 3D API-Specifi...


Напишите ваш отзыв об устройстве



Текст отзыва
Ваше имя:
Введите две цифры:
capcha





Категории