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Фрагмент инструкции
After pressing one of the FLASH BUTTONS (6), the corresponding Flash Button LED will flash briefly. The LED will remain lit indicating either a sample or cue point is stored in memory. The red Memory Cue LED will now shut off. Figure 17 Figure 18 2) Repeat the above steps to store up to three Cue Points. Once all your three cue points have been stored you may access them at any time. The cue points will instantly start without any music interruption. Please note in order to access these cue point, the disc used to create the cue points must be in the drive. 10.CREATING AND PLAYING A SEAMLESS LOOP A seamless loop is a sound loop that plays continuously without sound interruption. You can use this loop to create dramatic effect in your mixing. This loop has no time limit and you could actually loop the entire length of disc. You create a seamless loop between two continuous points of a disc. f-WT- s4me>Uca# “DO* РпапЬМппншпиш -^ A. ffi’œmoaoatiBQB 1) Press PLAY/PAUSE BUTTON (15) to activate playback mode Figure 19 -^ ааггжляввдв ж s'Baoomoarttk 2) Press the IN BUTTON (12). This will set the starting point of the SEAMLESS LOOP. The IN BUTTON (12) LED will light. Figure 20 American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 13 BASIC OPERATIONS (CONT.) 3) Press the OUT BUTTON (18) to set the ending point for your SEAMLESS LOOP (Figure 13). The IN BUTTON (12) and OUT BUTTON (18) LEDs will begin to flash indicating SEAMLESS LOOP mode has been activated. LOOP INDICATORS - During a seamless loop, the LOOP (44) and RELOOP (45) INDICATORS will light in the LCD DISPLAY (1) indication a loop is active. Figure 21 EXITING A LOOP - To exit a SEAMLESS LOOP, press the OUT BUTTON (18). The IN BUTTON (12) and OUT BUTTON (18) LEDs will remain on, but will stop flashing. Music playback will resume normal play (Figure 13). The IN BUTTON (12) and OUT BUTTON (18) LEDs will remain on to remind you that a loop is stored in memory. Figure 22 REPLAY LOOP - The RELOOP (19) function allows you to return to your stored loop at any time. The IN BUTTON (12) and OUT BUTTON (18) LEDs will indicate a loop is stored in memory, and may be played at any time. To replay the loop, press the RELOOP BUTTON (19). The IN BUTTON (12) and OUT BUTTON (18) LEDs will again begin to flash indicating SEAMLESS LOOP mode has been activated (Figure 14) and your stored loop will immediately begin to play. Figure 23 11. EDITING A LOOP: Please note you can only edit the ending point of the loop. You may make your loop shorter or longer. Before you can edit your seamless loop you obviously must first have created a seamless loop to edit. If you haven’t created a SEAMLESS LOOP, follow the instructions in step 10. If a SEAMLESS LOOP has already been created, press the RELOOP BUTTON (19) to activate your SEAMLESS LOOP (Figure 23) if it is not already playing. To edit your seamless loop’s ending point: 1) Press the OUT BUTTON (18) to return to normal play from the loops cue point. (Figure 20). This will disengage the SEAMLESS LOOP mode and allows you to edit the loops ending point. 2) Press the OUT BUTTON (18) again when you reach your new ending point (Figure 21). - FOR A SHORTER LOOP: Press the OUT BUTTON (18) at sooner point in the track (Figure 21). - FOR LONGER LOOP: Press the OUT BUTTON (14) at later point in the track (Figure 21). American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 14 BASIC OPERATIONS (CONT.) 12. Using the Built In Sampler: Your Pro Scratch 1 comes with a built in sampler. You may store up to three samples on the three FLASH BUTTON (6). Your sample can be a maximum of 6.5 seconds in length. A sample can be recalled while a CD is playing, while the CD drive is in PAUSE MODE, or even without the CD in the player. You may play your sample at anytime without music interruption. If you play your sample when the unit is already in playback mode you sample will over lap the current music source. You can also play your sample once or in a continuous loop. As with cue points you may store a maximum of 128*3 sample per in a drives memory. The MEMORY BUCKET (53) on the LCD DISPLAY (1) will approximate the remaining memory. To create a sample: 1) Initialize a loop (see looping page 13). If your loop is longer than 6.5 seconds it can not be stored as a sample and will stored as a Cue Point. Figure 24 Figure 25 2) Press the MEMORY BUTTON (7). The 3) Select one of the three FLASH BUTTON MEMORY CUE BUTTON (1) Red LED will (6) you wish to store your loop in and press glow indicating memory is ready to be stored. that button. Figure 26 4) The red MEMORY BUTTON (7) LED will turn off, when your sample is locked into memory. 5) At this point your sample has been stored into memory. The original loop you used to create the sample will remain playing until the OUT BUTTON (18) is pressed (Figure 26). 6) Your sample can now be recalled at any time even when the unit is in PAUSE MODE. To reca...
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