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Инструкция по эксплуатации Yamaha, модель PM1D Manager

Производитель: Yamaha
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Please wait until the operation on the console has been completed. PM1D Manager for Windows Operating manual PM1D Manager for Windows Operating manual To break communication between the online the console/ engine and the PC, click the OFFLINE/ONLINE button in the lower part of Function menu screen. The following popup window will appear, so click the OK button and you will switch to offline mode. Immediately before PM1D Manager transitions from offline to online, all data is automatically backed up. (This is referred to as the recovery point.) When returning to the offline state, the scene memories and all library data will return to the recovery point, regardless of the reason that the system went offline. In other words, the current scene will be maintained from its online state, but the scene memories and all library data will not be maintained. Also, the DIRECT RECALL / MIDI CTRL CHANGE / TC EVENT functions will normally not be recovered. Be aware that this may produce settings that you do not expect. Cautions regarding data communication Even if the user does not manually switch to the offline state, communication will forcibly be switched offline when one of the following occurs. •When you exit PM1D Manager while online •When permission for PC connection is canceled on the console •When the console switches between engine A/B while the PC is connected to the engine (system example 4 on p.10) •When a console is connected to a system that consisted of only an engine and a PC (system example 5 on p.10) •When the cable connection is accidentally broken, or if a communication time-out occurs for any reason (*) •When processing cannot be performed in time because of an excessive amount of data being transferred (*) •When the user cancels during an upload or download (*) •When the SYSTEM CONFIGURATION of the console is switched to console 2 while the console and PC are still online (*) * In these cases, PM1D Manager will attempt to return all data on the PC to the recovery point, but it is possible that the data has already been destroyed. You can either reload the data, or re-connect to the device with which you were communicating. If the PC is connected to the engine in a system that includes a console (system example 4 on p.10), and if communication between the console and engine is broken for some reason, the scene memory and all library data will return to the recovery point. If you are using the PC as a backup for the console, we recommend that you load the PC with same data as the console while the PC is still offline, so that the recovery point will be the same state as the console. Then make the connection. ¦ You should exit all Windows application software and resident software. Communication may be unstable if you fail to do so. ¦ Do not perform the following operations while communication is occurring. Doing so may cause communication to be broken. •Suspend/resume operations • Starting up a screen saver (including automatic startup by timer) •Connecting or disconnecting a memory card or USB device, etc. ¦ If you are using a notebook PC, you may require a higher level of performance than described for the minimum level of system configuration (>p.3). ¦ If you are using a notebook PC, communication may become unstable because of power-management settings in the Windows control panel or power-management settings specific to your CPU (SpeedStep [Intel CPUs], PowerNow! [AMD CPUs], LongRun [Transmeta CPUs]). Please turn such functionality off, and use the notebook PC with its AC power adaptor connected. Special considerations Special considerations s This section notes various things you should be aware of concerning the parameters and operations in each screen. ¦ PREFERENCE switch CONFIRMATION ON/OFF These settings are not linked with the console in the system, and therefore must be set individually. WARNING MESSAGES ON/OFF GATE/COMP GR METER ON/OFF LINK INTERNAL CALENDAR/CLOCK Since this indicates the date of the PC, it is not linked with the console. Make this setting in the Windows [Control Panel][ Date and time]. Others These functions are specific to the console, and do not exist in PM1D Manager. The SELECTED CH field in the AUTO DISPLAY area is not shown in PM1D Manager, but is always enabled. ¦ SELECTED INPUT CHANNEL / SELECTED OUTPUT CHANNEL These settings are not linked with the console in the system, and can be set independently. Hint You can switch the channel directly by left-clicking or right-clicking SELECTED INPUT CHANNEL / SELECTED OUTPUT CHANNEL field located in the lower part of the screen. ¦ MODULE FLIP / FADER FLIP These functions are specific to the console, and do not exist in PM1D Manager. ¦ PREVIEW mode on/off (MEMORY screen) This is not linked with the console in the system, and can be set independently. Offline Fixed at Preview mode = off Online Preview mode can be turned on/off If you exit PM1D Manager with Preview mode turned on, the content (Preview mode content) that was ...


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