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Инструкция по эксплуатации Hasbro, модель Challenge Yahtzee

Производитель: Hasbro
Размер: 668.29 kb
Название файла: ChallengeYahtzee.pdf
Язык инструкции:en
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All players build their point scores from common rolls of the dice, but use their own judgment for possible combinations and scoring. It’s a natural for game players who love to win by out-thinking their opponents. The first part of these instructions is devoted to scoring. The latter part, beginning on Page 5, explains the play of the game. It is suggested that the entire contents be read through once for a general idea of the game before rereading and beginning to play. 2420 NUMBER OF PLAYERS: CHALLENGE YAHTZEE may be played by two, three or four persons. It can also be played solitarily trying for the highest possible score. OBJECT OF GAME: Be the player to make the highest score for one or more games. SCORING: Each player has his own score card. He must make his own decisions of what and where to score based on his individual strategy. In each game there are 13 scoring rounds. Each round must be scored in one of the 13 boxes in the vertical column under the game being played. There are 13 scoring boxes on the score card. They are: “Aces,” “Twos,” “Threes,” “Fours,” “Fives,’ and “Sixes” in the Upper Section, and “3 of a Kind,” “4 of a Kind,” “Full House,” “Small Straight,” “Large Straight,” “YAHTZEE”(five of a kind), and “Chance” in the Lower Section. The YAHTZEE Bonus is not considered a scoring box. It is used only for bonus points to be explained later. At the completion of each scoring round, each player must place a score or a zero in one of the scoring boxes. A scoring box can be used only once in each game. A player can place a zero at the end of a round rather than a score, if he believes it to be to his advantage. The boxes may be filled in any order, according to the player’s best judgment. On the score card there is an “Upper Section” and a “Lower Section” which, when added together, will give you a grand total which is your final score. There are possibilities in both sections to earn bonus points which count toward the final score. If a player attains a score of 63 in the Upper Section, he should enter the 35-point bonus in the “Bonus” box and add this to his Upper Section total. If a player is entitled to a YAHTZEE bonus (as explained later), this is totaled with the score in the Lower Section. Each score card is used for six games of CHALLENGE YAHTZEE. Each of the 13 scoring rounds consists of three steps (rolls of the large dice). The recording of combinations of these dice is by the individual’s markers (five small white dice). This procedure is explained later under “The Play.” SCORING COMBINATIONS: 1. Upper Section: a) In the Upper Section, there are “Aces” (ones), “Twos,” “Threes,” “Fours,” “Fives,” and “Sixes.” If a player chooses to score in the Upper Section, he counts and adds only the markers with the same number and enters the total of the markers in the appropriate box. If a player at the end of a scoring round has □ н о H H 1974 By Milton Bradley Co. under Berne & Universal Copyright Conventions. Made in U.S.A. 2 these markers on the platform and elects to take his score in the Upper Section, he would enter 9 in the “Threes” box. b) The player may enter the total of ANY NUMBER of the same value dice in the appropriate box in the Upper Section. For example, a player’s final markers are: 0 □ El El □ he may choose to score 2 in the “Aces” box. c) If a player is unable to place a score in either the Upper or Lower Sections, he MUST enter a zero in the scoring box of his choice in either section. d) If a player scores 63 points or more in the Upper Section, he earns a BONUS of 35 points and enters this in the “Bonus” box in the Upper Section. 2. Lower Section: The Lower Section of the score card is played exactly as indicated. The markers need not be in specific groups or in sequence in the marker pockets to score. a) “3 of a Kind” box may be filled in only if the markers on the platform show at least three of the same number. For example: 0 □ El El El would be scored 18 (total of all dice) in the “3 of a Kind” box. b) “4 of a Kind” box scores the total of all markers provided they include four markers of the same number. For example: o □ □ □ n would be scored 14 (total of all dice) in the “4 of a Kind” box. NOTE: This could also be scored in the “3 of a Kind” box as 14 as it also meets the requirements for “3 of a Kind.” The player must decide which box to score in as only one box can be scored in at the completion of a scoring round. c) “Full House” box may be scored in when the markers show any combination of three of one number and two of another. Any “Full House” is scored as 25 points. For example, 25 points can be scored in the “Full House” box if the markers show El El El El El (NOTE: This scoring combination could also be scored in either (1) the “3 of a Kind” box in the Lower Section as 19, (2) in the “Threes” box in the Upper Section as 9, (3) in the “Fives” box in the Upper Section as 10, or (4) in the “Chance” box as 19. Again, the pl...


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