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Фрагмент инструкции
• The Category light will illuminate with lights and sounds. The Game Unit will randomly light a number to designate a Category. • An opposing player should take the top card of the deck and read aloud the category that corresponds with the lit number. Press the same number to start the timer. All of your letters will light up. You have 30 seconds. Push up on tab and lift up to access the Card Deck Compartment. Stores 56 cards and instructions. The game that covers everything from A to Z! Battery Installation Instructions: (see front for diagram) STEAL: Turn ON an opponent’s letter lights! • If the Steal button lights up on your turn, you get to look at the progress of your opponents, and take away from one of them. • Press each of the other player’s blinking numbers and look at their letter lights, comparing who has the most turned off. • You may steal from the player of your choice. • To confirm which player you want to steal from, hold their number button down for several seconds. • This allows you to use your turn to TURN BACK ON as many of your opponent’s letter lights as you can. Just play the same way as before, but instead press the letter lights that are NOT lit, turning them ON as you go. • Play the same as before: the Game Unit will select a category number, an opponent should read it aloud and start the timer. • You will have 15 seconds to turn on as many letter lights as you can. • Then your turn ends. Press your own number button to confirm the end of your turn, and pass the Game Unit to the next player. • Go! Yell out items that fit your category, and press the corresponding letter lights on the game board. For example, a category might be: Types of Nuts. You’ll say things like, “Almond!” and press the A button; “Walnut!” and press the W button; “Brazil Nut!” and press the B button, and so-on. Note: For two word answers, such as names, you may use only one of the letters. For example, “Abraham Lincoln” can be used for A or L but not both letters in the same turn. • As you press letter lights, they’ll go dark. • If you make a mistake and need to re-light a letter light, just press it again to turn it back on. • The 30-second timer will be ticking as you play, and when you run out of time the buzzer will sound. • The letter lights you have left will blink and remain lit until you press your number button to confirm the end of your turn. Pass the Game Unit to the next player, and play the same way. • When it comes back around to your next turn, notice that the same letter lights you left on your last turn, remain lit now. You only have to work with letters you haven’t used before. EXAMPLE GAME PLAY: • Player light is illuminated and the 2 light is blinking — it is Player 2’s turn. • Music plays and lights blink on the Game Unit. The Category light is illuminated and the 4 light is blinking — the #4 category is read aloud from the card by an opponent. • Player 2 immediately presses the blinking 4 button to start the 30-second timer. She calls out names of nuts — as many as she can think of, and p resses the corresponding letter lights, to turn them off. • The buzzer sounds and Player 2 presses the blinking 2 button to confirm her turn has ended. The game unit will record how many letter lights she turned off and remember them on her next turn. FREE: Turn OFF one of your letter lights! • If the Free button lights up on your turn, your u...
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