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Инструкция по эксплуатации Fundex Games, модель 10 in 1 Game Chest 5392

Производитель: Fundex Games
Размер: 258.89 kb
Название файла: 10_in_1_Game_Chest_5392.pdf
Язык инструкции:en
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Фрагмент инструкции


Players may not touch the beads to count them and once touching the beads, the player must play them. Winning: Play ends when one player’s six bins are empty. The other player then places all remaining beads from her side of the board into her Mancala. Players then count the number of beads in their Mancalas. The player with the most beads is the winner. PACHISI Players: 2-4 Equipment: “Pachisi” Game Board, 16 Tokens (4 each red, blue, green, yellow) and pair of dice Object: Be the first player to move all your tokens around the game board and into your “home.” Set-up: Each player chooses four tokens of one color, which must be set out on the corresponding color circle (or flower shape) at each corner. Play: No player moves a token until he has rolled a six (any combination of the dice that adds up to six). If a player does not roll a six, his turn is over and play is passed to the player to the left. The first player to throw a six takes one token from the corner circle/flower and places it on the corresponding color “start” area on the game board. In the next turn the player uses his roll to advance his token that number of squares clockwise around the path of the game board. In each turn, players decide which of their four tokens to advance, according to how they choose to count the dice. The dice can be added together to advance one token, or counted individually to advance two tokens. A player can also use the count from one die and choose to ignore the other. Whenever a six is rolled the player can choose between getting another token out of it corner or advancing a token already in play. Whenever a player rolls doubles, he gains an extra turn. If a player rolls doubles three times in a roll, he is penalized and his token closest to “home” must return to the “start” circle. When a player arrives on a square already occupied by an opponent, the opponent’s token is “captured” and must be returned to its colored circle/flower. In addition, the player that was the “capturer” is given a 10-space bonus. He may move any token forward 10 spaces. The bonus may not be split between two tokens. A player’s own tokens may share the same square and no other player may pass while an opponent has two or more tokens sharing the same square. A player whose roll causes him to land on a square occupied by two or more of an opponent’s tokens must lose his roll until he can pass that square. The player must wait until there is only one of the opponent’s tokens on that square. Once a token has made a complete circuit of the game board, it moves up into it’s corresponding color “home” path. The home path is a safe zone and no opponents’s tokens may enter the home path. Once in the home path, a player tries to get his token into the home area. Tokens may only enter “home” on an exact count roll. Every time a player gets a token into “home,” he earns a 5-space bonus. The bonus may be used to advance another token forward, but may not be split between two tokens. Once a token has reached “home” it may be removed from the game board (to allow space). WINNING: The first player who get all of his tokens to reach “home” is the winner. SOLITAIRE Players: 1 Equipment: “Solitaire” Game Board, 32 Disks Object: Remove all but one disk. Play: Place the disks on every spot except the center one, remove the disks by jumping over another disk into a vacant spot. Continue jumping one disk at a time until all are removed or no jumps are possible. SNAKES & LADDERS Players: 2-4 Equipment: “Snakes & Ladders” Game Board, 4 Different Colored Playing Pieces-1 per player, 1 Die Object: Be the first player to get to square “100” Set-up: Each player selects a colored playing piece. Youngest player starts first. Play: The first player rolls the die and moves her playing piece the number of spaces indicated on the die. The player to the left of the first player then rolls the die and moves her playing piece as indicated. Any player who finishes her turn on a square at the bottom of a ladder moves her play piece up the ladder to the new square at the top of the ladder. Similarly, any player finishing her move on a square with a snake’s head must slide down the snake to the square with the snake’s tail. Winning: The first player to reach the square numbered “100” is the winner. Players must land on the “100” by an exact throw, (i.e. throw a three if their playing piece is on “97”). If too big a number is thrown, the playing piece must be moved forward to ”100,” and then back again to makeup the correct number required. This sometimes means more trouble with the snake waiting on square number “98.” TIC-TAC-TOE Players: 2 Equipment: “Tic Tac Toe” Game Board, 5 Black Disks (X’s), 5 Red Disks (O’s) Object: Be the first player to get three playing pieces in a row. Play: One player selects X’s. The other player uses O’s. The X player begins game by placing an X in any of the nine squares formed by the intersecting lines. The game alternates between X and O play...

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