Start a new game (press 2 seconds) LEFT FLIPPER -This button operates the flipper on the left. RIGHT FLIPPER -This button operates the flipper on the right. PLUNGER -Pull back the plunger and release to launch the ball into play. The longer you hold back the plunger, the more power will be given to the launch of the ball. SOUND -This button turns the sound "on" or "off." RESET -Using a small object such as a paper clip press this button to reset the game. Just remember, this will start a new game and delete your previous "high scores." DECKS -Insert one of the three decks into the game to play one of the three pinball games. Decks also can be stored in the back of the game. GAME ELEMENTS: SCORE -This indicates how many points you've earned. FLIPPERS -By pressing the LEFT and RIGHT FLIPPER BUTTONS, the flippers knock the ball into targets and help keep the ball from rolling into the drain. DRAIN -When the ball enters the drain, the ball is lost and the next ball will appear over the plunger. DROP TARGETS -These groups of targets will disappear or "drop," one by one, as they are struck by a pinball. A special bonus is awarded when all targets in a group are "dropped." SLINGSHOTS -When these targets are struck, they will "slingshot" the ball back into the game. GATES -A ball can only enter a gate one way. After entering, the gate is closed, and the ball will simply bounce or roll off it. BUMPERS -Points are awarded every time the ball bounces off a bumper. SINKHOLES -A ball is not lost if it lands in a Sinkhole. Instead, points are awarded and the ball returns from a Kickback. KICKBACKS -A ball emerges from a Kickback after falling into a sinkhole. ROLLOVERS -Points are awarded when the ball passes over a Rollover. RAMPS -A powerful hit from a flipper will sometimes knock a ball up a ramp. This will take the ball to a different part of the playing field or start a Mini Game. RAILS -When a ball enters a tube, it rolls through the tube, and OVER the game deck. This will take the ball to a different part of the playing field or start a Mini Game. Let's Play! Turn on the game by pressing the ON / NEW GAME / PAUSE / ENTER button. If no DECK is inserted into the game, you'll be asked to insert one now. INSERTING A DECK -Insert a deck by sliding the card through the opening in the top of the game. Once an individual deck is placed into the game, press the LEFT FLIPPER or the RIGHT FLIPPER to choose a GAME MODE. Press the ON / NEW GAME / PAUSE / ENTER button to enter your selection. GAME MODES: FULL-TILT MODE -This mode allows you to create a HIGH SCORE. You may only "Nudge" the game a limited number of times before "TILTING" the game. HALF-TILT MODE -In this mode you may Nudge the game as many times as you want. But you won't be able to score the To "Nudge" the game, lightly tap the side of the game with one hand. This will move the pinball in the desired direction (which helps if the ball is headed straight for the drain). But be careful! In Full-Tilt Mode, nudging too often can cause the game to "tilt" and the current game will automatically be over. Nudge Function highest potential score. Nudging the Game: Once you've chosen the Game Mode, your first pinball will appear above the Plunger. Pull back the Plunger and release it when the desired amount of power has built up in the springs. Remember, the longer you hold back the Plunger the harder your ball will be shot onto the playing field! GAME PLAY: Using the three different decks, there are three exciting games to choose from: SPACE, CARNIVAL, and CASINO. And as with most other pinball games, a certain number of points and/or the combination of targets hit will give you special bonuses throughout the game! Some of these bonuses are: EXTRA BALL-During game play, extra balls can be awarded. If this happens, you will be asked to "shoot again" after one of your original balls goes down the drain. MULTI BALLS -Through a combination of points and/or targets hit, sometimes Multi Balls are awarded. When this happens, several balls enter the playing field at once. Now it's up to you to rack up the points by using the flippers to keep as many of these balls in play as possible. MATCH -At the end of the game, two numbers will be picked randomly and then compared to the last two numbers of your score. If there is a match, you get a bonus ball! Pull back the Plunger and shoot again! MINI GAMES -Through a combination of points, targets hit, and/or words spelled, a Mini Game may be awarded. Each Deck has different mini games to play. HUMAN CANNONBALL -In the Carnival game, this game lets you see how far you can shoot a human cannonball; the farther you shoot him, the more bonus points you receive! After the "Big Top" (at the top of the game) has been activated, getting a ball inside the Big Top will activate the Human Cannonball mini game. You will then have five seconds to "tap" the Right and Left Flippers as fast as you can in order to raise the cannon's Power Meter. The high...